![]() ![]() ![]() Other points of interest along the plateau include the last monument erected by Gwynham Ironheart before his ill-fated journey to Valdeaunia. This provides convenient access to northern Al'Taieu for those who have previously visited its forgotten terrain. The second disappeared completely and left a glowing dimensional portal on its platform. The first of these shattered and created a path into the local Hall of Transference. Like similar ancient structures, Holla once featured two additional telepoints that have been recently destroyed. Having touched its telepoint, one may return to it by means of the Teleport-Holla spell. The Crag of Holla towers over eastern La Theine. The land is scarred by several deep, linear crevices whose subterranean links form the outer limits of Ordelle's Caves. Though once reputed for its chocobo population, the plateau has been overrun by sheep as a result of San d'Orian herding. The La Theine Plateau is a tranquil grassland bridging the harsh dunes of the south with the forests of Ronfaure in the north and Jugner in the east. The southern highlands also contain a Cavernous Maw which leads to another version of the area in the alternate reality of Abyssea. Other landmarks in Konschtat include a stone monument left at its center by Gwynham Ironheart, a famous explorer. Those who have seen Al'Taieu may use this phenomenon to revisit the northern outskirts of the Celestial Capital. The crag once boasted three functioning telepoints but recent events have caused one to shatter, revealing a path into Dem's Hall of Transference, and another to vanish altogether, leaving only a wispy dimensional portal in its place. This ancient structure features a telepoint that, once visited, allows an adventurer to transport directly to it by means of the Teleport-Dem spell. Though already functioning as a crossroads between Gustaberg in the south, Derfland in the northeast, and the remainder of Zulkheim in the north, the importance of the highlands to wayfarers is further established by the presence of the Crag of Dem. The use of these facilities to process San d'Orian grain is a vital point of cooperation between the neighboring nations. ![]() Konschtat's famed gales, nicknamed " Odin's Wrath", power the Bastokan windmills that dot the landscape. The narrow Aulgung Pass ushers travelers from the south to the area's vast, rolling hills. The Konschtat Highlands are windswept grasslands found north of Gustaberg. More mysteriously, hieroglyphics near the outpost are linked to a shrouded version of the dunes in the dreamworld of Dynamis while a Cavernous Maw propels wayfarers to a permutation of the Misareaux Cost in the alternate reality of Abyssea. A swirling vortex hiding along the eastern beach carries errant visitors across the sea to Lufaise Meadows. A concealed cave in the west leads into the Gustav Tunnel, through which one may return from distant Cape Teriggan. In addition to being a natural meeting point for travelers from the three nations, Valkurm also contains subtle connections to other lands. This process has eroded over time, however, and it has become more common to see adventurers working through this stage of their careers by themselves. Many stories were told of their struggles to avoid patrolling Goblins and lizards long enough to join forces and unlock their Support Jobs. Bastokans arrived from the south, San d'Orians entered from the north, and Windurstians were delivered from the sea. Novice adventurers traditionally assembled in the dunes to undertake their first battles as members of a genuine party. The allied outpost for the Zulkheim region stands just outside the port. The harbor town of Selbina lies at the center of the area and Gwynham Ironheart's monument to its establishment rests in an alcove nearby. In contrast to these neighboring highlands, Valkurm descends into the Sea of Zafmlug. Valkurm Dunes is a sandy wasteland sandwiched between Konschtat Highlands in the south and La Theine Plateau in the north. ![]()
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